Home›Industries›Video games
Industries

Sena shows why players pick a game

Sena Decision AI shows game teams why players pick a title, what they would pay for, and which rival game could win them. Every figure traces to a player answer, a campaign photo, or the team's own files.

  • 190+ countries
  • 5M+ consumer network
  • 250+ integrations
Live readingsExample video games
Top reason players pick a game
Friends
Named by 34% of players
Offer players would pay for
Pass
Picked by 41% who would pay
Players ready to pay
12,901
7% of monthly players
Monthly revenue in reach
116,109
At 9 per pass a month
every figure opens a player answer or billboard photo
BEFORE THE FIRST SESSION

Players choose a game before they play

Video game analytics usually reads what players do inside a game: sessions, levels, and purchases. Players choose the game before the first session, weighing price, genre, friends, and the games they already own.

In-game data starts after the install

Game analytics shows what happens after the download. The reasons a player picked the game, or passed on it, sit with the player.

Sena:Sena captures consented input from players on why they chose a game, what they compared, and what would make them switch, by segment and market.

Offer tests spend live revenue

Price and offer tests run inside a live game. Each test spends real revenue to learn what players value.

Sena:Sena captures what players would pay for a pass, a pack, or a subscription before the test runs, in each market.

Launch campaigns run on streets too

Launches book billboards and posters in key cities. The media plan shows the booking.

Sena:Sena photographs each launch billboard and poster the campaign books, with location and date.

The decisions

Four video game analytics decisions

Sena adds the player side to video game analytics and settles these four decisions.

Decision 01

Find why players pick a rival game

Players state which games they compared, what decided it, and what would make them switch, by segment and market.

Decides:Which feature, price, or message wins players back.

See growth decisions →
Decision 02

Price passes, packs, and subscriptions

Players state what they would pay for each offer and which offers they would skip, market by market.

Decides:Which game monetization model and price point to test first.

See revenue and pricing decisions →
Decision 03

Test a new game before greenlight

Players in the target market state which genres, settings, and features they would play, and on which platform.

Decides:Which concepts move ahead, for which platform, and in which market first.

See innovation decisions →
Decision 04

Confirm the launch campaign ran where booked

Each launch billboard gets a dated photo at its booked location, and players state whether the campaign put the game on their list.

Decides:Which video game marketing placements earn the next launch budget.

See marketing decisions →
HOW A TEAM CHECKS EACH FIGURE

Every player figure links to its answer

Sena ties every figure to the answer or photo behind it, so a team checks each one before it joins the gaming data analytics already in use.

Consented input, checked before it counts

Each answer comes from a player who chose to share it. Every capture clears a multi-level QA flow. Sena declines a capture that misses the check, and the decline stays visible.

A geo-verified photo per launch billboard and poster

Each launch campaign reading carries its photo, location, and date. A placement counts as live once a photo confirms it.

OFFER DEMAND

Count the players ready to pay

Game monetization starts with two counts: the monthly active players and the share who would pay for a new pass, pack, or subscription. The team enters both and checks that share against player answers before the offer ships.

  • The share ready to pay
  • The offers and price points players name
  • Revenue in reach, from the team's own monthly price per offer
Offer demand calculatorExample figures
Not yetIn reach
Players ready to pay
12,901
Monthly revenue in reach
116,109

The offer demand calculator shows the players ready to pay and the monthly revenue in reach.

A walkthrough on one genre

A walkthrough runs Sena on one genre in one market, from player answer to the launch decision.

By team

Which game team owns the question?

Pick the closest fit, and the walkthrough starts from that team's question.

How it works

How Sena answers a market question

Step 01 · Capture

Capture

Sena captures geo-verified photos and consumer activity in the markets a question names, when the question needs it.

Step 02 · Read

Read

Sena reads those captures beside the files and systems already in use, across 250+ integrations.

Step 03 · Compare

Compare

Sena compares the market against the plan and shows each gap, with every figure traced to its source.

TWO WAYS TO READ PLAYERS

How player answers extend video game analytics

AreaCommon methodSena
Game choiceStore charts and wishlistsPlayers state why they picked a game or passed on it
MonetizationLive price and offer testsWhat players would pay, before the test runs
ConceptsGaming trends reports and team instinctWhich genres and features players in the target market would play
CampaignsVideo game marketing plans and placement reportsGeo-verified photos of each named billboard and poster
AuditingPlayer, sales, and campaign reports matched by handEach player figure opens its answer or campaign photo

One genre, one market, one decision

Talk to the Rwazi team about one genre, one market, and the decision on the table this quarter.

FAQ

Questions game teams ask

01 What is video game analytics?
Video game analytics is the practice of reading player, sales, and market data to decide what to build, price, and promote. Sena, a Decision AI with access to real-world data, brings decision intelligence to game teams by adding consented player input and geo-verified campaign photos to the data a team holds, so each figure traces to the answer or photo behind it.
02 What is game analytics used for?
Game analytics tracks what players do inside a game, from sessions to purchases, to tune design and pricing. Sena adds the market side to video game analytics: why players chose the game and what would make them switch, by segment and market.
03 What does game app analytics measure?
Game app analytics measures installs, sessions, and in-app purchases in mobile games. Sena adds the reasons behind mobile gaming trends: what players say drove an install and what they would pay for next, from a battle pass to a starter pack.
04 What does a game analyst do?
A game analyst reads player and market data to answer design, pricing, and marketing questions. Gaming data analytics covers what players did in a game, and Sena adds the reasons players state for playing, paying, or quitting, so design and pricing changes start from what players said.
05 How do video game industry trends differ by market?
Video game industry trends differ by genre, platform, and market. Mobile gaming trends can lead in one market and trail in the next. Sena captures the gaming trends players in a named market follow, and the genres they would play and pay for.
06 How do teams read gamer demographics?
Gamer demographics show who plays by age, gender, and platform. Player segmentation goes further, grouping players by what they play, what they spend, and why. Sena adds stated motives and the offers each segment would pay for, from cosmetic items to season passes.
07 Which systems does Sena connect to for game teams?
Sena connects to the systems game teams already run across 250+ integrations, including Salesforce, HubSpot, and Microsoft Dynamics, and reads uploaded Excel, CSV, and PDF files. Player answers and campaign photos join that data, so one answer covers the team's own figures and the reasons players give.